![]() ![]() The Full Announcement: DG Games is hosting a Real Time Live Project Event on April 30th of 2019 at 8:00PM Eastern Time for new announcements on “Call of Duty Zombies Enhanced”. There are a large amount of other additions I will be talking about in the coming days and look forward to seeing the communities feedback. The new shooting system allows for recoil on weapons based on how long the trigger is held, weapon accuracy based on the weapon being used, full aim control with the mouse, and the ability to swap between two weapons. The AI also had to be completely redesigned to allow for scrolling through an environment with the player compared to a static screen. All of the programming is being redesigned to allow for over double the detail in the environment, as well as a camera system for close quarters scrolling. April of 2019, I released the final Update to the original game as Update 2.02 to fix the last remaining bugs and technical issues Looking to the Future: After a large amount of experimentation, I returned to the project in 2019 to begin remaking the game from the ground up. ![]() Although the new controls technically worked, the game still didn't play the way I wanted and the new control scheme confused a large amount of new players. The update added pick ups spawning through out the map, the ability to headshot zombies with detachable heads, and a revamp to the controls to allow for aiming the weapon up and down with a tilt system. I returned to the project in 2013 to release Version 2.01. Version 1.0 only allowed weapons to shoot left or right in straight lines. All art assets were created by myself using over 40 image references from Call of Duty World at War and a new AI system was developed to allow enemies to track where the player was and navigate the map to his/her location. You can also play Version 2.02 (recently fixed of all bugs) from 2013 at this link : Call of Duty Zombies V2.02 Where it started: Back in 2011, before the website restructure that reset a large amount of the stats, I released Call of Duty Nacht Der Untoten Version 1.0. For more information, keep checking here for Updates and News or join us for the full announcement and release on DG DAY (More Info Below). Pick Ups will spawn randomly when killing zombies and can be used for an extra advantage to thin the horde. The Zombie AI is able to track the players location and navigate the environment with deadly force, destroying any barricades put up by the player to get to their target. Zombies heads can be removed as well as turned into crawlers with the right weapons and skill. Each weapon has its own recoil, accuracy, magazine, ammo capacity, and damage output and is fully controllable with mouse aim. Players will earn points based on where they hit the zombies to buy new “Wall Weapons”, Unlock doors, or open the “Mystery Box”. The game is a Side View Scrolling wave based shooter taking place in a re-imagined version of Nacht Der Untoten from Call of Duty World at War and the Black Ops Series. Call of Duty Zombies Enhanced is a re-imagining of a game released in 2011. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |